Receive tips and actionable insights about the process of designing, building and shipping products in a remote team.
Hello,
I'm Piers. I've been leading engineers at high-growth companies for over a decade.
Today, it's easier than ever to lead a remote team: We have better tools and people are much more familar with remote work.
And when a remote team is consistently shipping work that matters—from all over the country—it can feel almost magical.
But, it doesn't always feel that way.
Sometimes the team isn't humming along. Sometimes you are worried that you're not leveraging everyone's full potential. You feel frustrated with the lack of visibility into progress. And, sometimes, the traditional tools and approaches just don't cut it.
In these times, managing feels like a slog rather than a joy. Rather than feeling in control, you feel overwhelmed. You may even reflect on how much easier it is in person.
That's where I can help you. I'll provide you with strategies, tips and tools to get your team into that flow state and stay there.
— Piers Rollinson
I've built many systems and tools to help me lead more effectively.
Receive strategies, tips and actionable insights to your inbox. Covers the process of designing, building and shipping products with a remote team.
A Google Sheet template for planning team capacity. Quickly understand if you'll be able to meet target deadlines: Supports up to three Milestones, Estimate both Frontend and Backend work independently
In any software project, a discussion about speed vs quality is unavoidable. It is one that I have struggled to clarify at times. But, I’ve now realized that this is the wrong way to think about it.
We live in a society of rampant complexity. To deal with this, we need more information. And the more information we have, the more we have to think. This is unique to our modern environment. Information used to be scarce but valuable: noticing something moving in the grass could be the difference between having dinner, or being someone’s dinner.
Products go through two phases: forming and building.